Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a23
Issue ID
1220819
Regression
Yes
[Shader] "Failed to compile" dropdown item appears on clicking Shader dropdown
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to compile label, refer the attached video
Steps to Reproduce:
1. Create a new project.
2. Create a Project > Assets > right-click > Create > Material
3. Click Assets > New Material > Inspector > Shader dropdown
Actual Result:
"Failed to compile" dropdown item appears
Expected Result:
Shader list appears
Workaround:
On clicking "Failed to Compile" item in the shader dropdown, the shader list appears.
Reproducible on: 2020.1.0a24, 2020.1.0a23
Working Fine on: 2020.1.0a22, 2019.3.2f1
Environment: Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No dialog box exists for unused animations when there are more than one animation attached to the FBX file
- Editor IDE integration packages are not installed when creating a project with the Essentials Pathway template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when manually saving a complex UI prefab asset
- Inconsistent shader rendering and warnings across graphics APIs when StructuredBuffer is unbound
- "Initialization Mode" and "Update Mode" drop-downs are not localized in the Custom Render Texture asset
This is a duplicate of issue #1219690