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Fixed
Fixed in 6000.4.0b11, 6000.5.0a9, 6000.6.0a1
Under Consideration for 6000.3.X
Votes
0
Found in
6000.3.10f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134981
Regression
Yes
"Shader error in 'Hidden/Shader Graphs/BuiltIn Lit Basic'" error is thrown when changing the "Shader Precision model" to "Unified"
How to reproduce:
1. Open the attached project "WebVFXGraph"
2. Go to Edit -> Project Settings -> Player -> Other Settings -> Shader Settings
3. Change the "Shader Precision Model" to Unified
4. Observe the Console
Expected results: No errors are thrown
Actual results: Two '"Shader error in 'Hidden/Shader Graphs/BuiltIn Lit Basic'" errors are thrown
Reproducible with: 6000.3.0a2, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Not reproducible with: 6000.0.68f1, 6000.2.15f1, 6000.3.0a1
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
First lines of errors:
- Shader error in 'Hidden/Shader Graphs/BuiltIn Lit Basic': 'SampleShadow_ComputeSamples_Tent_5x5': cannot convert output parameter from 'min16float[9]' to 'float[9]' at 2/Library/PackageCache/com.unity.shadergraph@a258065d3e62/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shadows.hlsl(223) (on metal)
- Shader error in 'Hidden/Shader Graphs/BuiltIn Lit Basic': 'SampleShadow_ComputeSamples_Tent_5x5': cannot convert output parameter from 'min16float[9]' to 'float[9]' at 2/Library/PackageCache/com.unity.shadergraph@58e42bcf55f3/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shadows.hlsl(223) (on metal)
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a9):
Fixed in 6000.5.0a9
Resolution Note (fix version 6000.4.0b11):
Fixed in 6000.4.0b11