Search Issue Tracker
In Progress
Fixed in 2022.3.46f1, 6000.0.18f1
Votes
5
Found in
2022.3.17f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
7000.0.0a1
Issue ID
UUM-60357
Regression
No
Shader.SetGlobalColor does not respect RenderPipelineManager.beginCameraRendering/endCameraRendering when using HDRP
How to reproduce:
1. Open the attached “SetGlobalColor_issue” project
2. Open the “Test” Scene and enter Play Mode
3. Observe the color of the two spheres
Expected result: Both spheres are colored red
Actual result: One of the spheres is colored red, and the other green
Reproducible in: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: macOS 14.2.1, Windows 11
Not reproducible on: No other environments tested
Notes:
* Another issue is present on Windows 11, where the “TestLocal” material is updated but not properly rendered in Play Mode, leaving both spheres green.
* Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Add comment