Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
1033630
Regression
No
Shader LOD doesn't work if shader is used in Blit()
Steps:
1. Open attached project in comment
2. Open repro scene, hit play
3. Click on the 2 buttons on the left, which sets the maximum shader LOD
Actual result: Game View stays red no matter which button is clicked
Expected result: Game View = red if button 300 is clicked ; yellow if 200 is clicked
Reproduced in:2017.2.3f1; 2017.3.0f3; 2017.4.2f2; 2018.1.0f2; 2018.2.0b3, 2018.3.0a8
Note: it seems if the shader is used on normal objects, like the sphere in scene view, shader LOD works fine
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Resolution Note:
minor and rare usecase