Search Issue Tracker
Fixed in 5.3.7
Votes
26
Found in
5.3.6p4
Issue ID
830414
Regression
No
Shader does not show up on iOS 10 GLES3
1. Open my attached project
2. Make sure OpenGLES3 is selected as graphics API
3. Build & deploy to iOS10 device.
Expected result: Character and house are rendered.
Actual result: Only shadow of character is rendered.
Reproduced with: 5.3.6p3, 5.4.0f3.
This is only reproducible when OpenGLES3 is set as graphics API, on iOS10 devices.
GLDDevice failed to build pipeline state: <private> error pops in XCode console window in every frame.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project
- Scene is not rendered and appears black when the Custom Renderer Feature is utilized
- [ShortcutManager] The Context Menu is not updated in the Shortcuts menu when resolving a Binding Conflict
- [Quest] Foveation Level is 0 when SRP Foveation is enabled
- Freeze when displaying text with "-T" in Play mode
chubbyWeavil
Sep 15, 2016 20:34
I'm seeing this in our iOS10 builds as well, the mesh fails to render with the obscure error:
GLDDevice failed to build pipeline state: <private>