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Fixed
Fixed in 6000.0.60f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-120318
Regression
No
Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
How to reproduce:
1. Open the project “IN-117238_DDSLRGGPUUploadIssue”
2. In the Game tab, notice the metallic, rough, reflective shading
3. Change the Graphics API from Direct3D11 to Vulkan (Edit → Project Settings → Player → Other Settings → move Vulkan to the top of the list)
4. In the Game tab, notice the shading change
Expected result: The object remains metallic, rough and reflective
Actual result: The object loses the metallic, rough and reflective properties
Reproducible with: 6000.0.8f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Could not test with: 2023.1.0a1, 6000.0.7f1 (many package dependency issues)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The issue is only present with Vulkan, DX12 and DX11 works as expected
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