Search Issue Tracker
Fixed in 9.0-pre
Votes
0
Found in [Package]
7.1.6
Issue ID
1206770
Regression
Yes
[Shadegraph] Master Preview is wrong with empty texture2D property input until graph is saved and preview is rotated/scaled
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76)
Does not reproduce on 5.7.1
Tested in universal.
Repro steps:
1. Create a new PBR shadergraph
2. Create a texture2D property, set mode to bump
3. Create a sample texture 2D node and plug the property into it
4. Set the sample texture's type to normal
5. Plug the sample texture node's output into PBR's input
6. Observe incorrect master preview
7. Save the shadergraph and move the preview
8. Observe the preview being fixed
9. Close the shadergraph window
10. Reopen the shadergraph
11. Observe the preview being incorrect again
Expected result: the preview is always correct
Actual result: in order to get a correct preview, you have to save the graph and move the preview every time you open the graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Building "ManagedStripping" fails when a script uses a custom package
- [Quest] Visual artifacts are present when rendering Spot lights with Forward+ Rendering Path in XR
- [ColorCheckerTool] DropDown menu appears in the wrong location
- [ColorCheckerTool] Documentation icon leads to a broken documentation page
- [RayTracing] Impossible to identify individual instances added using RTAS.AddInstances in a compute shader when using ray queries.
Resolution Note (fix version 9.0-pre):
Resolved by fixing how previews are generated for master node.