Search Issue Tracker
Fixed in 9.0-pre
Votes
0
Found in [Package]
7.1.6
Issue ID
1206770
Regression
Yes
[Shadegraph] Master Preview is wrong with empty texture2D property input until graph is saved and preview is rotated/scaled
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76)
Does not reproduce on 5.7.1
Tested in universal.
Repro steps:
1. Create a new PBR shadergraph
2. Create a texture2D property, set mode to bump
3. Create a sample texture 2D node and plug the property into it
4. Set the sample texture's type to normal
5. Plug the sample texture node's output into PBR's input
6. Observe incorrect master preview
7. Save the shadergraph and move the preview
8. Observe the preview being fixed
9. Close the shadergraph window
10. Reopen the shadergraph
11. Observe the preview being incorrect again
Expected result: the preview is always correct
Actual result: in order to get a correct preview, you have to save the graph and move the preview every time you open the graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 9.0-pre):
Resolved by fixing how previews are generated for master node.