Search Issue Tracker
Won't Fix
Won't Fix in 1.0.X
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-503
Regression
No
"SGICE002" error is thrown when building a project that includes a Script with a "RequireMatchingQueriesForUpdate" Annotation
How to reproduce:
1. Open the “EntitiesSamples“ project
2. Open the “AutoAuthoring” scene
3. Build the project (File > Build Settings > Build)
4. Observe the Console
Expected result: no “SGICE002” error is logged
Actual result: “SGICE002” error is logged
Reproduced with: 1.0.10, 1.0.11 (2022.3.4f1)
Could not test with: 1.0.8 (2022.3.4f1) (Could not resolve scripting errors)
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. It seems that even in the actual result the build should fail as there are other errors that are not related to the “SGICE002” issue
2. Could not reproduce in a new project by adding the attached “AnnotationTest” Script
“SGICE002” error:
{noformat}Assets\Streaming\PrefabAndSceneReferences\LoadingSystem.cs(6,5): error SGICE002: This error indicates a bug in the DOTS source generators. We'd appreciate a bug report (Help -> Report a Bug...). Thanks! Error message: 'System.NullReferenceException: Object reference not set to an instance of an object. |--| at Unity.Entities.SourceGen.Common.QueryVerification.VerifyQueryTypeCorrectness(SystemDescription systemDescription, Location location, IEnumerable`1 queries, String invokedMethodName) |--| at Unity.Entities.SourceGen.SystemGenerator.SystemAPI.Query.IdiomaticCSharpForEachModule.RegisterChangesInSystem(SystemDescription systemDescription) |--| at Unity.Entities.SourceGen.SystemGenerator.SystemGenerator.Execute(GeneratorExecutionContext context)'{noformat}
Comments (1)
-
Eric_Lee
Dec 27, 2023 07:38
I had same trouble on this error report. When I check my script, found keyword "goto" can not use in SystemBase Entities.foreach. Maybe can make some help.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.0.X):
There are no fixes planned for this Bug