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Fixed in 5.5.0
Votes
5
Found in
5.4.0f3
Issue ID
829161
Regression
Yes
Setting the texture from a UI RawImage with a external texture causes wrong uvRect in iOS or Android build
To reproduce:
1. Open attached project
2. Add a new script to the RawImage Object and add this line to Update():
if(gameObject.GetComponent<RawImage>()!= null) Debug.Log ("Height: " + gameObject.GetComponent<RawImage>().uvRect.height + " Width: " + gameObject.GetComponent<RawImage>().uvRect.width);
3. Build to iOS (or android)
4. Notice that even though uvRect.height and uvRect width are reported to be -1 and 1, they clearly aren't, as evidenced by the RawImage not displaying the full image.
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