Search Issue Tracker
Fixed in 2021.3.10f1
Fixed in 2020.3.X, 2020.3.39f1, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2020.3.35f1
Issue ID
UUM-9205
Regression
No
Setting AudioSpeakerMode.Mono has no effect on Android devices
Setting the configuration speakerMode = AudioSpeakerMode.Mono on Android has no affect on audio being played back. Other platforms like iOS and windows appear to work correctly and playback in Mono.
Was suggest to create new bug for further investigation:(slack thread for reference)
[https://unity.slack.com/archives/C06TQ1UF2/p1656017672035049]
Sample of code being used:
{code:java}
AudioConfiguration audioConfig = AudioSettings.GetConfiguration();
audioConfig.speakerMode = AudioSpeakerMode.Mono;
AudioSettings.Reset(audioConfig);{code}
Phone: Samsung Galaxy S10 (Android 11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.1):
Fixed Android mono audio output.
Resolution Note (fix version 2022.2):
Android: Added mono audio output support.
Resolution Note (fix version 2022.1):
Android: Added mono audio output support.
Resolution Note (fix version 2021.3):
Android: Added mono audio output support.
Resolution Note (fix version 2020.3):
Android: Added mono audio output support.