Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b22
Issue ID
807956
Regression
Yes
SetRenderTarget drawing a fullscreen quad not working correctly (MVP->VP changes due to VR in 5.4?)
Steps to reproduce :
1) Download attached project "full_screen_quad_issue.zip" and open in Unity.
2) open scene "scene" and press play.
Expected results : Quad should be rendered in fullscreen(see image attached "full.png").
Actual results : Quad is not rendered in fullscreen (see image attached "notFull.png").
Reproduced with: 5.4.0b22, 5.4.0b23.
Not reproduced with : 5.2.4f1, 5.3.5p5, 5.4.b21.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #808616