Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b22
Issue ID
807956
Regression
Yes
SetRenderTarget drawing a fullscreen quad not working correctly (MVP->VP changes due to VR in 5.4?)
Steps to reproduce :
1) Download attached project "full_screen_quad_issue.zip" and open in Unity.
2) open scene "scene" and press play.
Expected results : Quad should be rendered in fullscreen(see image attached "full.png").
Actual results : Quad is not rendered in fullscreen (see image attached "notFull.png").
Reproduced with: 5.4.0b22, 5.4.0b23.
Not reproduced with : 5.2.4f1, 5.3.5p5, 5.4.b21.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
This is a duplicate of issue #808616