Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a9
Issue ID
610564
Regression
Yes
Serialization depth exceeded warning thrown when serializing List with 0 elements
To reproduce:
1. Open attached project
2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside
3. Note the console - Serialization depth limit exceeded warnings have been thrown, even though the list size is set to 0
Regression since 4.3.4f1
Explanation:
It is a cycle that's causing this. The warning was added in 4.5, but it just warns about performance issues that have always been there.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
retraffic
Feb 27, 2015 11:07
how can this be "By Design" if the list size is 0?
I understand that there can be a warning about this but not something that is marked as an error and that it happens all 5 seconds even though there is no depth exceeding actually happening. the list has 0 elements after all..
my console output is completely unreadable.