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Votes

0

Found in

2.2.0

Issue ID

UUM-133899

Regression

No

Sentis shaders are present in Editor logs when building the Player without referencing Sentis in Project

Sentis

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open Build Profiles (File > Build Profiles)
3. Click Build
4. After build finishes observe the Editor.log

Expected result: No Sentis shaders exist
Actual result: Sentis shaders are present

Reproducible with: 2.2.1 (6000.0.62f1), 2.5.0 (6000.0.67f1, 6000.4.0b6)

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow. The provided project does include the Sentis Inference Engine package in it's manifest . To avoid having the Sentis shaders copied to the runtime just remove Sentis from the project manifest using the package manager.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

  2. Resolution Note:

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow. The provided project does include the Sentis Inference Engine package in it's manifest . To avoid having the Sentis shaders copied to the runtime just remove Sentis from the project manifest using the package manager.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

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