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Duplicate
Duplicate in 6000.6.X
Votes
0
Found in
6000.6.0a1
Issue ID
UUM-138282
Regression
No
Selected GameObjects are focused on when double-clicking the visiblity and pickability options while holding ALT in the New Hierarchy Window
How to reproduce:
1. Create a new project
2. Enable the new Hierarchy window in Edit -> Preferences -> General
3. Select Main Camera
4. While holding ALT, double click the visibility or pickablity option in the Hierarchy
5. Observe the Scene view
Actual result: The Scene view camera focuses on the Main Camera
Expected result: Only the options are toggled, the Scene view camera doesn't change position
Reproducible in: 6000.6.0a2
Could not test in:
- 6000.0.72f1 (new hierarchy window wasn’t implemented yet)
- 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a1 (The UUM-134642 bug is preventing a reliable reproduction)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Note: The UUM-134642 bug is almost the same as this one, but without having selected the GameObject and without holding the ALT key - in general, double-clicking the visibility and pickability options focuses on the clicked on GameObjects
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
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Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!