Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
3
Found in
2019.1.0a12
2019.1.4f1
2019.2.0a1
2019.3.0a1
Issue ID
1159209
Regression
Yes
Second display inherits first display's resolution when loading second display on a smaller resolution monitor
How to reproduce:
1. Open the attached "case_1159209.zip" Unity project
2. Set the second monitor display to a smaller resolution (such as 1280 by 800)
3. Build and Play the scene
4. Observe the effect on both displays
Expected result: the view on the second monitor is scaled to fit its resolution (picture 1)
Actual result: the view on the second monitor is in the same resolution as the view on the first monitor (picture 2)
Reproducible with: 2019.1.0a12, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Not reproducible with: 2017.4.28f1, 2018.4.2f1, 2019.1.0a8
Note: Unity versions 2019.1.0a9 through 2019.1.0a11 do not render the second view.
-
DG-ABQ
Sep 09, 2019 15:39
Presently this does not appear to be fixed in 2019.3.0b2. Should this fix be visible in the beta?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 2019.3):
Fixed in 2020.1.0a2