Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.51f1
6000.1.9f1
6000.2.0b8
6000.3.0a1
Issue ID
UUM-110160
Regression
Yes
Scrolling speed is inconsistent in runtime when using UI Toolkit ScrollView
How to reproduce:
1. Open the attached “IN-105506” project
2. Open the “SampleScene” Scene
3. Enter Play mode
4. Use the mouse scroll wheel or trackpad to use the scrollbar
5. Observe the result
Expected result: The scrollbar moves at a regular pace
Actual result: The scrollbar moves rapidly
Reproducible with: 6000.0.10f1 (4bfedbf96ab4), 6000.0.51f1, 6000.1.9f1, 6000.2.0b8
Not reproducible with: 2021.3.51f1, 2022.3.63f1, 6000.0.9f1
Reproduced on: macOS13 (M1), macOS15 (M2), macOS14 (M1) (user reported)
Not reproduced on: Windows 11
Note: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Fixed by another internal issue: UUM-90425: [Apple] [Input System] Mouse scroll on a default ScrollView in MacEditor has double the sensitivity compared to other platforms and Editors