Search Issue Tracker
Fixed in 2.0.2
Votes
0
Found in [Package]
2020.1.0b6
2020.2.0a8
2020.2.0a13
Issue ID
1251157
Regression
Yes
[Scripting] Renaming the class name in the VisualStudio Code leads a new Script in the Unity Editor
Renaming the class name in the VisualStudio Code leads a new Script in the Unity Editor
Steps to Repro:
1. Create a new Project
2. Create a new Script in the Project > Assets > right-click > Create > C# Script
3. Open Script by double click on it to open in VS Code Editor
2. Change Script name to AAA in Unity Editor
3. Change Script's class name to AAA in VS and save and come back to Unity Editor
Expected Result:
Changes in Scripting is saved successfully
Actual Result:
One new Script is created
Reproducible on: 2020.2.0a13, 2020.2.0a8 , 2020.1.0b11, 2020.1.0b6
Working fine on: 2020.1.0a7, 2020.1.0b5, 2019.3.15f1, 2019.2.12f1, 2019.1.14f1, 2018.4.22f1, 2017.4.40f1
Environment: Windows 10 only
Workaround: Visual Studio Code Editor package downgraded to 1.1.4 works fine
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Resolution Note (fix version 2.0.2):
Resolved by PR: https://ono.unity3d.com/unity/unity/pull-request/107392/_/2020.1/scripting/com.unity.ide.visualstudio