Search Issue Tracker
Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.1-preview
Issue ID
1138654
Regression
No
[Scripting][Event] InputUpdateType.Manual does not work
Github: https://github.com/Unity-Technologies/InputSystem/issues/469
Forum: https://forum.unity.com/threads/how-to-update-input-system-manually.640105/
In Project Setting for Input (NEW), if Update Mode is set to "Process Events Manually", the ISX doesn't work anymore.
Repro:
1. Download attached project: ManualUpdate
2. Download ISX package if needed: https://github.com/Unity-Technologies/InputSystem
3. Open SimpleDemo scene
4. Enter Playmode and try to move around with WASD
(Optinal)
5. Go to ProjectSettings -> Input(NEW) -> Update Mode and change it to other options
6. Enter Playmode again and try move around.
Actual: When using Manual update, calling "UnityEngine.Experimental.Input.InputSystem.Update(InputUpdateType.Manual)" does not update the queued input events.
Explanation about project:
The project calls manual update and a debug message saying "ManualUpdate Coroutine" every 3 seconds.
If the message appears in the Console with no input executed, it means the manual update does not process any input events queued between updates.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment