Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b8
Issue ID
1006121
Regression
No
ScriptableObject Asset file name is not changed when applying ScriptableObject's preset
To reproduce:
1. Open user's project
2. In Project window (Assets/ScriptableObjects), select MyScriptableObject1
3. In Inspector window, click Select Preset button and select MyScriptableObjectPreset0 as your preset
4. Observe ScriptableObject in Project and Inspector windows
Expected: ScriptableObject's name is changed in Inspector window and in Project window
Actual: ScriptableObject's name is changed in Inspector window, but not in Project window (check .gif attached)
Reproduced in: 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment