Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b8
Issue ID
1006121
Regression
No
ScriptableObject Asset file name is not changed when applying ScriptableObject's preset
To reproduce:
1. Open user's project
2. In Project window (Assets/ScriptableObjects), select MyScriptableObject1
3. In Inspector window, click Select Preset button and select MyScriptableObjectPreset0 as your preset
4. Observe ScriptableObject in Project and Inspector windows
Expected: ScriptableObject's name is changed in Inspector window and in Project window
Actual: ScriptableObject's name is changed in Inspector window, but not in Project window (check .gif attached)
Reproduced in: 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment