Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b7
Issue ID
1004625
Regression
No
Scriptable Render Pipeline - Camera Events are not called
To reproduce:
1. Open the project, attached by the user (2018_1_SRP_CameraEventsBug.zip)
2. Enter Play mode
3. Observe that nothing is printed to the console
4. Exit Play mode and set SRP to None in the Graphics settings
5. Enter Play mode
6. Observe that events on the camera are called
Expected: setting SRP doesn't prevent Camera events from being called
Reproduced in 2018.1.0b1, 2018.1.0b7
Could not test in other versions due to massive amounts of errors
By design; In SRP, users can create their own Camera events and user decide when to call these functions e.g. culling, rendering. Lightweight and HD pipelines are also having different camera events compared to the legacy pipelines.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment