Search Issue Tracker
By Design
Votes
0
Found in
4.2.0f4
Issue ID
554071
Regression
No
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject.
- Open "Script Import Settings" and set some prefab to this property.
- Create another, which will add a component TestScript (gameObject.AddComponent<TestScript>();) and attach it to a game object in the hierarchy
- Hit play
Actual: The component is created, the public field is null;
Expected: Public field is initialized with prefab, that was set in Script Import Settings. The behaviour is the same when attaching TestScipt component manually, by dragging over a game object.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer window cannot be scrolled when naming items
- Crash on MemoryManager::OutOfMemoryError when building a specific project for Android platform
- “NullReferenceException: Object reference not set to an instance of an object” error is thrown and no Neighbor Terrain is created when using “Create Neighbor Terrains” tool in Additional Editor Instance window
- "Channel Remapping" foldout in the Terrain Layer Inspector does not open when clicked on its title
- [Editor] Docking preview window momentarily stuck if native dialog opens while holding down drag
Add comment