Search Issue Tracker
Fixed
Fixed in 2022.3.20f1, 2023.3.0b5
Votes
0
Found in
2022.3.19f1
2023.3.0b4
Issue ID
UUM-71153
Regression
Yes
Script icon is used for UI elements when using the “Add Components” menu
Reproduction steps:
1. Create a new project
2. In the Hierarchy window, select any GameObject
3. In the Inspector window, press the “Add Component” button
4. Open the UI menu and observe the result
Expected result: Icons reflect the UI Components (slider, button, image)
Actual result: UI Components (slider, button, image) have the script icon
Reproducible with: 2022.3.18f1, 2022.3.19f1, 2023.3.0b3, 2023.3.0b4
Fixed in: 2022.3.20f1, 2023.3.0b5
Not reproducible with: 2021.3.37f1, 2022.3.17f1, 2022.3.25f1, 2023.2.19f1, 2023.3.0b2, 6000.0.0b16
Reproduced on: Windows 11, Windows 10 (user’s), macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested
Note: Not reproducible with TMP Components
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment