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Won't Fix

Votes

0

Found in

2022.3.7f1

2023.1.10f1

2023.2.0b5

2023.3.0a1

Issue ID

UUM-47139

Regression

No

Screen Space decals do not render into all Gbuffers

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Screen space decals in deferred should render into all GBuffers. Currently they only render into the Emissive/GI/Lighting buffer. 

Steps to reproduce:
# Open attached project
# Look at the game view

Expected: Decal projects areas that are completely smooth and metallic 

Actual: Decal doesn't modify the GBuffers and therefore inherits the smoothness, metallic and AO of whatever was underneath. 

Side note:

Screen space decals seem to be injected after SSAO. This results in an unnecessary render target switch as the decals could be rendered right after the GBuffer pass in stead. Would be great to see this fixed as well!

  1. Resolution Note:

    this is not supported (decals affect base color, emission color and normals, no metallic and smoothness)

    we need a featur request if this is needed

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