Search Issue Tracker
In Progress
Votes
0
Found in [Package]
4.0.2
Issue ID
DANB-639
Regression
No
"SceneRoot Grid" field in Tile Palette "GameObject Brush" can't be expanded when clicking on the field name
How to reproduce:
1. Import the "Dragon Crasher" sample into the Unity
2. In the project window navigate to Assets -> Tilemaps -> _Palettes
3. In the Scene view click "Open Tile Palette"
4. Select the "GameObject Brush"
5. Navigate to the "SceneRoot Grid" field and try to expand or collapse it by clicking on its name
6. Observe the results
Expected results: The field can be expanded or collapsed
Actual results: The field can't be expanded or collapsed by clicking on its name, only when clicking on the small triangle near the name
Reproducible with: 6000.0.9f1
Can't test with: 2021.3.40f1, 2022.3.36f1 ("GameObject Brush" is missing)
Reproducible on: macOS Sonoma 14.5 (Apple Silicon)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash due to null pointer dereference when UnityPlayer.UnitySendMessage() is called in onCreate
- DepthNormalPrepass or DrawDepthNormalPrepass is rendered when using the Decal renderer feature with “Technique: Screen Space” and “Use Rendering Layers”
- “Shader error in 'Hidden/VFX/.../Minimal/Render Quad': undeclared identifier 'mainTexture' at line 2198 (on d3d11)” error appears when connecting a Switch Node output to the Main Texture in VFX Graph
- Editor crashes on GfxDeviceD3D12::UploadTextureSubData2DImpl when opening the Scene view
- The Camera's Clipping Planes Far value's condition of being greater than the Near value gets enforced when typing the value
Add comment