Search Issue Tracker
Third Party Issue
Third Party Issue in 6000.0.X
Votes
0
Found in
2022.3.33f1
6000.0.6f1
Issue ID
UUM-73924
Regression
Yes
Scene view Camera cannot be moved when using the mouse, WASD keys, or the move tool
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/Base.unity“ Scene
3. Open the Scene view tab
4. Try to move around with the mouse, WASD keys, or the move tool
Expected result: The Scene view Camera moves around
Actual result: The Scene view Camera is irresponsive and does not move around
Reproducible with: 2022.3.14f1, 2022.3.33f1, 6000.0.6f1
Not reproducible with: 2021.3.39f1, 2022.3.13f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This problem is actually caused by the use of UXF's code in the user project. This is because a method is incorrectly using the EditorApplication.delayCall callback. In recent changes to the Scene view shortcuts, we register a method to that callback to set up the contexts of those shortcuts. Because this called is done incorrectly in the UXF code the shortcuts are not set up properly and that's why the shortcuts don't work in the Scene view.
I contacted directly the code owner of the Unity experimental framework github. However, feel free to report that to them on your side as well.
To fix your problem, just modify the line 65 in the ReorderableArrayInpector.cs to properly use the delayCalls with += instead of = :
EditorApplication.delayCall += () => { EditorApplication.delayCall += () => { FORCE_INIT = false; }; };
Thanks
Resolution Note (6000.0.X):
This problem is actually caused by the use of UXF's code in the user project. This is because a method is incorrectly using the EditorApplication.delayCall callback. In recent changes to the Scene view shortcuts, we register a method to that callback to set up the contexts of those shortcuts. Because this called is done incorrectly in the UXF code the shortcuts are not set up properly and that's why the shortcuts don't work in the Scene view.
I contacted directly the code owner of the Unity experimental framework github. However, feel free to report that to them on your side as well.
To fix your problem, just modify the line 65 in the ReorderableArrayInpector.cs to properly use the delayCalls with += instead of = :
EditorApplication.delayCall += () => { EditorApplication.delayCall += () => { FORCE_INIT = false; }; };
Thanks