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Won't Fix
Votes
0
Found in [Package]
2.3.0
Issue ID
1277442
Regression
No
Scene is unable to load in Player when Shaders fail compilation with Post-processing package
Steps to reproduce:
1. Open the attached project "Case_1277442"
2. Build it to Android
3. Notice the black screen
Expected results: Scene is rendered with post-processing
Actual results: Due to shader with post-processing compiled errors the Scene does not turn on
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.6f1, 2020.2.0b2
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible with:
macOS 11.0 Beta Big Sur
iPad Air 2 (iOS 11.0.3)
iPhone 8+ (iOS 12.0)
iPhone XR (iOS 13.4.1)
iPad 9.7’ 6th gen (iOS 14.2)
Windows 10, OpenGL, GeForce GTX 1660Ti
Additional notes about different behaviors of the devices with different graphics API:
-Vulkan with 2019.4, 2020.1, 2020.2 worked as expected with Google Pixel 2 XL (Pixel 2 XL) and Xiaomi Mi 5. The bug reproduced with Samsung Galaxy Note9
-Vulkan with 2018.4 all devices worked as expected but Google Pixel 2 XL took some time to load the scene
-OpenGles3 all devices reproduced the issue all the time
-Sometimes devices that reproduce the issue load the scene after a couple of minutes but this behavior was not consistent
-Windows Standalone DirectX11 does not reproduce
-Windows Standalone Vulkan just renders pink scene
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Resolution Note:
Marking this issue won't fix. Our support for the legacy post-processing package is minimal in light of the integrated post-processing in our modern rendering pipelines.