Search Issue Tracker
By Design
Votes
1
Found in
Issue ID
1281138
Regression
No
Scaling problem with PanelSetting set to ScaleWithScreen/Expand
When the PanelSettings scale mode is set to scale with screen size and screen match mode is set to expand, the scaling does not work properly when the screen size in near or below the PanelSettings reference size.
Run time (tested Windows and WebGL) also seem to have more problems than in the Editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The submitted case used a square with style.width and style.height set to 1, and transform.scale set to Vector3.one * 100, which leads to rounding issues on the size of the square because in order to get correct result layout results values are rounded before the transform scaling is applied. The values for style.height and style.width should be used with the expected values to assure the correct sizing as the window resizes.