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Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a1
Issue ID
1392968
Regression
No
Saving Prefabs into StreamingAssets should be improved
Steps:
1. Create StreamingAssets folder in Assets folder
2. Drag any GameObject from the scene inside this folder
==>
GameObject became Prefab Instance with missing asset (since the prefab is not imported)
Some thoughts:
It could make sense to create a prefab in the streaming assets folder you just can't connect to it.
So:
Drag'n'drop should allow it but not connect, maybe show a dialog
PrefabUtility.SaveAsPrefabAsset is ok
PrefabUtility.SaveAsPrefabAssetAndConnect should throw an exception
SavePrefab_Internal should bail out if the path is a streaming asset folder and connectToInstance is true
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