Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
918266
Regression
No
Same shader looks differently in Game and Scene views if Batching is not disabled
How to reproduce:
1. Open the attached "RayTrails" project and "Demo" scene
2. Inspect the Cylinder, Cylinder (1), and Cylinder (3) GameObjects
3. All three of them uses custom "TrailShader"
4. Compare on how they are rendered in Scene view and Game view
Expected result: Game view and Scene view look the same
Actual result: Meshes that use "TrailShader" are rendered differently
Note - This happens due to Batching and it converting all coordinates to world space, adding "DisableBatching" = True" to shader's tags fixes the issue
Reproducible with - 2017.2.0a1, 2017.1.0b8, 5.6.1p3, 5.5.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment