Search Issue Tracker
Duplicate
Votes
1
Found in
5.3.1f1
Issue ID
756022
Regression
Yes
Rotation value resets when animation is recorded after animation component was attached
Reproduction steps("GIF" GIF attached):
1. Open or create any Unity project.
2. Create any game object.
3. Attach new "Animation" component for this game object.
4. Go to "Window > Animation" and click "Create".
5. Change game object rotation value while recording animation to any other than 0, 360, 720, etc.
6. Choose any animation time.
Actual result: rotation value resets to starting value.
Expected result: rotation value stays changed.
Additional notes:
* Doesn't reproduce if "Animation" component is not created at first.
* Happens only with rotation value. Scale or position value is possible to change.
Not reproducible with:
5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment