Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.7
Issue ID
1210902
Regression
Yes
Rotating an object with world space Triplanar Normal produces different lighting shadows orientation
How to reproduce:
1. Open attached project "f4-bugs.zip" and scene "SampleScene"
2. Select Plane
3. In Scene view, zoom in on a pivot
4. Rotate Plane around Y axis
5. Observe Plane's lighting
Expected result: the lighting does not change (because the object is in World Space)
Actual result: the lighting changes
Reproducible with: 2019.3.0f5, 2020.1.0a20 (URP/Shader Graph 7.1.7)
Not reproducible with: 2018.4.16f1 (LWRP/Shader Graph 4.10.0), 2019.2.19f1 (LWRP/Shader Graph 6.9.2)
Could not test with: 2017.4 (LWRP/Shader Graph was not yet released)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note (fix version 7.2.0):
Fixed in Universal RP 7.2.0