Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.2f2
Issue ID
854675
Regression
No
Rigidbody is able to spin around "frozen rotations" if object is not symmetrical
To reproduce:
1. Open attached project "PhysicsConstraints.zip".
2. Select "CubeMan" in hierarchy.
3. Play "test" scene.
4. After looking at what's going on in the scene. Stop it.
5. Disable "OpenThis" object, which is in CubeMan -> OpenThis.
6. Play scene again. Now "CubeMan" spins only around Y axis.
Expected result: Object can only spin around Y axis, when other rotations are frozen.
Actual result: If object is not symmetrical it can still spin around other axis.
Reproducible with: 5.2.3f1, 5.3.6f1, 5.4.2f2, 5.5.0f3, 5.6.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #705219