Search Issue Tracker
Fixed in 5.2.0
Votes
2
Found in
4.5.4f1
Issue ID
648882
Regression
No
Resources.UnloadUnusedAssets crash WP8.* application if it has serialized struct
Steps to reproduce:
1. Download attached project
2. Build and run it on as WP8 or WP8.1 app
3. Application will crash. Native Visual Debugger shows exception:
An unhandled exception of type 'System.ExecutionEngineException' occurred in UnityEngine.DLL
The project contains list of serialized struct:
[System.Serializable]
public struct MyStruct
{
public string foo;
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment