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Fixed in 2017.3.0f3

Votes

0

Found in

5.5.0f3

Issue ID

874252

Regression

No

RenderType based on TreeTransparentCutout causes Z-fighting behavior on two-sided cutout

Shaders

-

Reproduction Steps:
1. Open attached project.
2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> ZoinkTools -> Zoink Tools -> Shaders -> Override -> DepthNormal)
3. Enter Play mode.
4. Enable Frame Debugger.
5. Select RenderDeferred.ForwardObjectsIntoDepthNormals.
6. Move around "FisherGhost" object and observe Game view.

Expected result: Object remains static during movement.
Actual result: Object exhibits Z-fighting behavior. (GIF attached)

Reproducible with: 5.5.1f1, 5.6.0b5.

Note: Not reproducible with previous versions.

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