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Under Consideration for 6000.2.X
Votes
2
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-109464
Regression
No
Rendering errors are thrown when canceling full screen on OpenGL API Windows build
How to reproduce:
1. Open the “Sample“ project
2. Open the “SampleScene“
3. Build and run the project on the Windows platform with “Development Build” enabled
4. Once the build is complete and launched, switch back to the Editor
5. In the Console window, connect to the Player
6. Switch back to the Player
7. Click Alt+Enter to switch to full screen
8. Click Alt+Enter to exit full screen
9. Observe the Player and the Console in the Editor
Expected result: The Player window stays blue and no errors are printed in the Console
Actual result: The Player become dark and three errors are printed in the Console (full errors are provided in the Notes section)
Reproducible with: 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test with: 2022.3.63f1 (Cannot build due to a numerous unresolvable compilation errors)
Reproducible environments: Windows 11
Not reproducible environments: No other environments tested
Notes:
- BlitFinalToBackBuffer/Draw UIToolkit/uGUI Overlay: The dimensions or sample count of attachment 0 do not match RenderPass specifications (3840 x 2160 1AA) vs (1920 x 1080 1AA).
- NextSubPass: Not inside a Renderpass
- EndRenderPass: Not inside a Renderpass
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