Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0f1
Issue ID
973698
Regression
Yes
Rendering corruption when using Vulkan
Rendering corruption when using Vulkan
Download the Viking Village from the A$ and build a player setting Vulkan as the primary API.
Notice the corruptions when moving around and rotating the camera.
http://recordit.co/wD2Dfn4ucu
This could not be reproduced on 2018.1 0a6 or 2017.2 0f1
Note from Mikko: Bisected the first occurrence of this bug to https://ono.unity3d.com/unity/unity/pull-request/47407//graphics/buffer-cleanup/shared-buffer-removal , and this later gets fixed by https://ono.unity3d.com/unity/unity/pull-request/51479//graphics/vertex-decl-fixes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment