Search Issue Tracker
Fixed in 6000.0.17f1
Fixed in 6000.0.X, 7000.0.0a8, future release
Votes
0
Found in
6000.0.0b16
Issue ID
UUM-70329
Regression
No
Rendering breaks when when changing maximum shadows on screen to a really big number
Similar issue is also present if you repeat the steps but in screen space shadows>maximum property.{}{}
Steps to reproduce:
1. Open any project with HDRP
2. Change the maximum shadows on screen as shown in the video
Actual results:
Rendering will break with errors in the console
Tested on: mac and windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment