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Fixed
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.57f1
6000.2.3f1
6000.3.0a4
Issue ID
UUM-116316
Regression
No
RenderGraph ContextData buffer leaks in IL2CPP when using Native Leak Detection
How to reproduce:
1. Open the attached "IN-113450" project
2. Navigate to “File > Build Profiles”
3. Select the Windows Platform
4. Click on the “Build“ button
5. Wait for the build to complete successfully
6. Open Command Prompt
7. Navigate to the build output folder
8. Run the project by typing: [ProjectName].exe -native-leak-detection EnabledWithStackTrace
9. Wait a couple of minutes while the project runs
10. Exit the built project
11. Open the Player Log (can be accessed through navigating to “Console Window > Three-dot menu > Open Player Log“)
Expected result: No issues in the Player Log
Actual result: “Leak Detected” message appears in the Player Log (at the bottom of the file)
Reproducible with: 6000.0.57f1, 6000.2.3f1, 6000.3.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The{color:#ffbdad} {color}Scriptable Render Pipeline Core package has been modified to add logging when ContextData's buffers are allocated and released
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Resolution Note:
Fixed by another internal issue: UUM-117495: Mem leak in render graph compilation cache