Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a7
Issue ID
1077827
Regression
No
[Renderer] Multi-selecting billboard and mesh particles hides the particle material slot in the inspector
Repro steps:
1. Create a default particle system
2. Duplicate the system, and in Renderer change the Render Mode to Mesh
3. Select both systems
4. In the inspector, observe that only the Trail Material is visible
Expected result:
- Both Material and Trail Material to be visible
Notes:
- not a regression, happens in 2017.4 as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment