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Won't Fix
Votes
1
Found in
2020.3
2020.3.2f1
2021.1
2021.2
Issue ID
1327946
Regression
No
Render Texture is not being updated when using Camera.SetTargetBuffers
How to reproduce:
1. Open attached project "SetTargetBuffers.zip"
2. Open "SampleScene" scene
3. Observe the preview of RenderTexture "TargetBufferTex" while moving the Main Camera in the scene (in the "TargetBufferCamera v" folder)
4. Change "_targetBufferCam.targetTexture = _underWaterTexture;" in the TargetBufferCam.cs with
" _targetBufferCam.SetTargetBuffers(_underWaterTexture.colorBuffer, _underWaterTexture.depthBuffer);"
5. Observe the preview of RenderTexture "TargetBufferTex" while moving the Main Camera in the scene
Expected result: RenderTexture updates
Actual result: RenderTexture does not update
Reproducible with - 2020.3.12f1, 2021.1.12f1, 2021.2.0a21
Could not test (errors) - 2018.4, 2019.4
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Resolution Note:
The fix was too prone to breaking current working solutions and fixing this correctly would take too long while we are moving away from this code with the transition to URP.