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Won't Fix
Votes
1
Found in
2020.3
2020.3.2f1
2021.1
2021.2
Issue ID
1327946
Regression
No
Render Texture is not being updated when using Camera.SetTargetBuffers
How to reproduce:
1. Open attached project "SetTargetBuffers.zip"
2. Open "SampleScene" scene
3. Observe the preview of RenderTexture "TargetBufferTex" while moving the Main Camera in the scene (in the "TargetBufferCamera v" folder)
4. Change "_targetBufferCam.targetTexture = _underWaterTexture;" in the TargetBufferCam.cs with
" _targetBufferCam.SetTargetBuffers(_underWaterTexture.colorBuffer, _underWaterTexture.depthBuffer);"
5. Observe the preview of RenderTexture "TargetBufferTex" while moving the Main Camera in the scene
Expected result: RenderTexture updates
Actual result: RenderTexture does not update
Reproducible with - 2020.3.12f1, 2021.1.12f1, 2021.2.0a21
Could not test (errors) - 2018.4, 2019.4
Comments (1)
-
AsherBurdickMohawk
Jun 20, 2025 21:49
This is the only place I've found this documented so far. Including a note that SetTargetBuffers is deprecated in URP would have been helpful.
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