Search Issue Tracker
Fixed in 2022.3.10f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a6
Votes
1
Found in
2021.3.30f1
2022.3.6f1
2023.1.6f1
2023.2.0b1
2023.3.0a1
Issue ID
UUM-44493
Regression
No
"Render Graph Execution error at pass Build Light List" error is thrown on entering the Play Mode when the "Light List" is enabled
How to reproduce:
1. Open the user-attached project “Test”
2. Open the “Game” scene
3. Enter the Play Mode
4. Observe the Console
Expected result: There are no errors thrown into the Console
Actual result: There is a “Render Graph Execution error at pass Build Light List” error thrown
Reproducible with: 2022.3.6f1, 2023.1.6f1, 2023.2.0b1
Couldn’t test with: 2021.3.29f1 (The project becomes broken after the downgrade)
Reproducible on: Windows 11 Pro
Workaround: Uncheck the “Light List” in the “HDRenderPipelineGlobalSettings” Asset under the Frame Settings → Frame Settings → Asynchronous Compute Shaders
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment