Search Issue Tracker
Fixed
Fixed in 2022.3.60f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a2, 7000.0.0a17
Votes
0
Found in
2021.3.40f1
2022.3.39f1
6000.0.12f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-76676
Regression
No
Renaming control in UI Builder Hierarchy does not add to Undo History
Steps to reproduce:
- Open a Unity project
- Open the UI Builder via Window > UI Toolkit > UI Builder
- (optional) Press ctrl + u to bring up the Undo History to make bug easier to see
- Add a Label by dragging it from the Library to the Hierarchy
- Right click on the label and press 'Rename'
- Name the label whatever you like
- Press Ctrl + Z to undo
Actual results: The label is removed from the Hierarchy. As renaming the label via the Hierarchy did not add to the Undo History, it will undo the action before, which was adding the label to the Hierarchy.
Expected results: The renaming is undone and the label is not removed.
Reproducible with versions: 6000.0.12f1, 2022.3.39f1, 2021.3.40f1
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Windows 10. Windows 11
Notes:
- Renaming a control via the Inspector does not cause this bug and will add to the Undo History as expected. It is specifically when renaming via the Hierarchy.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment