Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
612228
Regression
Yes
Renaming asset in hierarchy leaves gray ghost text (Unity free)
To reproduce:
1. Run unity in free mode (force-free)
2. Select the camera in scene
3. Try to rename it in hierarchy, delete the previous name - notice that some gray ghost text is still left
When writing the new name the gray text causes the name to be harder to read (and looks weird)
Regression since 4.3.4f1
Does not occur with PRO version
Duplciate of http://issuetracker.unity3d.com/issues/the-old-name-is-still-visible-while-renaming-a-gameobject-in-the-hierarchy
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
This is a duplicate of issue #610795