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Fixed

Fixed in 6000.6.0a1

Votes

0

Found in

6000.0.62f1

6000.2.12f1

6000.3.0b10

6000.4.0a4

6000.5.0a1

6000.6.0a1

Issue ID

UUM-126654

Regression

No

Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group

SRP Settings

-

Steps to reproduce:
1. Create new Unity project using High Definition 3D Template
2. Open Project Settings window
3. Select “Quality” tab
4. Find Mipmap Limit Groups list
5. Press “+” to add new Group
6. Right-click on newly added Group
7. Select “Rename group”
8. Rename it to “Test”
9. Press Enter
10. Observe Console window

Actual results: Error is thrown “Canceling DisplayDialog: Mipmap Limit Groups: Update textures? Textures in your project may still be using 'New Group’.” and “New Group” name doesn’t change to “Test”
Expected results: No errors should be thrown in the Console window, Group should rename

Reproducible with versions: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

Tested on (OS): macOS Silicon Tahoe 26.0 (M1)

 

Notes: Lower versions throws different error:
Cancelling DisplayDialog: This should not be called when a View's DrawRect Method is in progress

UnityEditor.QualitySettingsEditor:DrawTextureMipmapLimitGroupsElement (UnityEngine.Rect,int,bool,bool)

UnityEditorInternal.ReorderableList:DoListElements (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/ReorderableList.cs:997)

UnityEditorInternal.ReorderableList:DoLayoutList () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/ReorderableList.cs:756)

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

  1. Resolution Note:

    Fixed in 6000.6.0a1

  2. Resolution Note (fix version 6000.6.0a1):

    Fixed in 6000.6.0a1

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