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Fixed
Fixed in 6000.6.0a1
Votes
0
Found in
6000.0.62f1
6000.2.12f1
6000.3.0b10
6000.4.0a4
6000.5.0a1
6000.6.0a1
Issue ID
UUM-126654
Regression
No
Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
Steps to reproduce:
1. Create new Unity project using High Definition 3D Template
2. Open Project Settings window
3. Select “Quality” tab
4. Find Mipmap Limit Groups list
5. Press “+” to add new Group
6. Right-click on newly added Group
7. Select “Rename group”
8. Rename it to “Test”
9. Press Enter
10. Observe Console window
Actual results: Error is thrown “Canceling DisplayDialog: Mipmap Limit Groups: Update textures? Textures in your project may still be using 'New Group’.” and “New Group” name doesn’t change to “Test”
Expected results: No errors should be thrown in the Console window, Group should rename
Reproducible with versions: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1
Tested on (OS): macOS Silicon Tahoe 26.0 (M1)
Notes: Lower versions throws different error:
Cancelling DisplayDialog: This should not be called when a View's DrawRect Method is in progress
UnityEditor.QualitySettingsEditor:DrawTextureMipmapLimitGroupsElement (UnityEngine.Rect,int,bool,bool)
UnityEditorInternal.ReorderableList:DoListElements (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/ReorderableList.cs:997)
UnityEditorInternal.ReorderableList:DoLayoutList () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/ReorderableList.cs:756)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1