Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2f1
Issue ID
888048
Regression
No
Removing Particle System component from a GameObject that depends on a Renderer corrupts the GameObject
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causing a corrupted GameObject.
Steps to reproduce:
1) Open the attached project.
2) Open 'Test' scene.
3) In the Hierarchy, select 'GameObject'.
4) Remove its 'Particle System' component.
A message is logged in the console:
"Can't remove component: Can't remove ParticleSystemRenderer because RendererDepender (Script) depends on it".
However, the Particle System component is removed from the Inspector even though there is a script attached to the GameObject, that requires a Renderer component. Therefore, the Particle System is removed, but the Particle System Renderer remains on the GameObject, thus it becomes corrupt. If such object is used in an iOS build, it causes a crash in SyncAllJobs() or SyncJobs() at ParticleSystem.cpp, indicating that the Particle System class is still used.
Reproduced on:
2017.1.0a2, 5.5.2p1, 5.4.5f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment