Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b10
Issue ID
972662
Regression
Yes
Remaining lifetime of particles is non-zero when particles are given random lifetimes and modified in a coroutine
Reproduction steps:
1. Open the attached project "testing972662.zip";
2. Open the demo scene;
3. Enter a play mode;
4. Observe the results in the Console.
Expected results: when the particle system stops playing, there should be the result in the console, that the coroutine has finished.
Actual results: particle system playing is in the loop and coroutine cannot be finished.
Reproduced on: 2017.1.0p4, 2017.1.2p3, 2017.2.0p3, 2017.3.0b11, 2018.1.0a6.
Not reproduced on: 2017.1.0p3 and lower.
Regression has started in 2017.1.0p4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment