Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0a5
2017.3.1f1
Issue ID
999707
Regression
Yes
[Regression] EarlyUpdate.UpdateMainGameViewRect causes very high GC allocations
How to reproduce:
1. Download attached project file and open "StartScene" Scene
2. Open Profiler and Enter Play Mode
Actual result: EarlyUpdate.UpdateMainGameViewRect causes very high GC allocations per frame, about 3000-4000. Before it was 30-60
Reproduced with: 2017.3.1p1, 2018.1.0b7
Not reproduced with: 5.6.5p1, 2017.1.3p1
Regression since: 2017.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #964953