Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
885936
Regression
Yes
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture in standalone builds
Steps to reproduce:
1. Open user attached project
2. Notice the crunched texture on quad is displayed in editor
3. Build standalone
4. Notice no texture on the quad (and errors messages if in Dev build)
Reproduced on: 5.6.0b5, 5.6.0b10, 2017.1.0a2
Not reproduced on: 5.5.2f1, 5.6.0b4
Regression introduced in: 5.6.0b5
Reproduces on Windows and Mac standalone builds
Does not reproduce on Android or WebGL builds
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
djweinbaum
Mar 26, 2017 03:45
I also have 5.6.0f1 and can confirm it has NOT been fixed.
Meltdown
Mar 23, 2017 20:49
In Unity 5.6.0f1 this issue also happens on Windows Store Builds (Universal Windows 10).
Error message : Invalid texture format: 28
maxxa05
Mar 22, 2017 18:48
Is it supposed to be fixed in 5.6.0f1? We can't decrunch textures in standalone builds on our end.