Search Issue Tracker
Fixed in 5.1.3
Votes
0
Found in
4.3.4f1
Issue ID
590962
Regression
No
Regenerating mesh does not work on some devices
Workaround provided by the user: Create a new mesh instead of regenerating old one.
Reproduced on:
Samsung Galaxy S III (GT-I9300) with Android 4.1.2
Not reproduced on:
Google Nexus 5 with Android 4.4.2
Reproduced with:
Unity Version 4.2.2f1 (54f0fc09defb)
Unity Version 4.3.4f1 (e444f76e01cd)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment