Search Issue Tracker
Active
Votes
0
Found in
7.0.0
8.0.0-exp.1
Issue ID
UUM-133559
Regression
No
Reducing number of sprite rectangles in a Used Texture on Auto Tile causes errors when existing rules are removed
How to reproduce:
1. Open the attached “IN-130545“ project
2. In the Project window, select “New Auto Tile“
3. In the Inspector, observe existing rules (red squares) on the circle Used Texture grid
4. Open “Circle.png” Texture in the Sprite Editor window
5. Open the “Slice” dropdown
6. Set the “Type” to Automatic
7. Click “Slice“ and then apply the changes in the Sprite Editor window
8. In the Project window, select “New Auto Tile“
9. Observe the Console
Actual result: Warning appears in the Console window
Expected result: No warning appears in the Console window
Reproducible with: 4.3.0 (6000.1.0a9), 6.0.1 (6000.3.5f1), 8.0.0-exp.1 (6000.4.0b5, 6000.5.0a5)
Could not test with: 4.1.0 (6000.0.66f1) (AutoTiles were only added in 4.3.0)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: “New Auto Tile“ GameObject gets corrupted and becomes unusable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment